a room in the dead internet
BOSS
find one USB part per floor. reach the terminal on floor 6.
finish a practice or daily run to unlock posting on the board. sign in with X before you start; guest practice doesn’t count.
checking your save…
loading the game
run ended
find this floor's part, then reach the stairs.
on another device, sign in with the same X account and choose “continue practice run”.
find a USB part on each floor, get past the caretaker on floor 3 and defeat the index on floor 6 to repair the terminal. the bots wait until you act.
tap a tile to move and a nearby bot to attack. tap the clock above your bag to wait one turn; bots still act. when standing on stairs, tap that tile again to change floors. tap another tile to change or stop your route. pinch to zoom, or use the + and − buttons.
traps stay hidden until you or a bot steps on one. exposed cable costs 2 health and 4 power each crossing; a cracked tile costs 3 health once. bots take damage too.
equip weapons and armor from the bag. compare damage, attack time, power and properties before replacing gear. each level offers three random improvements; endurance adds two bag slots. critical hits do ×1.5 raw damage before armor.
collect this floor’s USB part before using its stairs. three parts open the floor 3 boss; six open the floor 6 boss. doors stay sealed while the boss lives. the trader arrives after the floor 3 fight: trading costs no time, sold items return 40% of their value. use a second life from your bag to arm it.
supplies and inventory actions let enemies act. gold takes no bag space. stairs up return to rooms you visited; their loot and decisions stay where you left them.
V medkit · B battery · N coffee · M bag · Tab map · F fullscreen
tap the small map to open it. sound starts with your first interaction; the speaker button mutes it. adjust sound volume in the menu. practice and daily runs save automatically to your X account when you are signed in. guest practice stays on this device; wait for “saved through turn” before switching devices. if a run changes elsewhere, the game pauses so you can review the server save.
daily run gives everyone the same map and hero. one ranked attempt per X account per UTC day; starting needs confirmation. reloading or signing out keeps it. death or ending the attempt uses it up. daily turns pause when their server save fails. the same map can be replayed in practice. the leaderboard ranks confirmed wins by actions; equal counts share a place. visit the leaderboard page for past days, your profile and saved runs.
game runs do not grant a whitelist place or NFT.
the trader buys items back for 40% of their value, rounded down. selling a stack sells all of it. equipped items can be sold too. trading costs no time.
light areas are rooms and passages; dark areas are walls. items and enemies appear only while visible. opening the map costs no time.
talking and choosing a reward cost no time or power. this task is optional.
↑ / ↓ or W / S choose · Enter confirm
your saved run will be replaced only when you start.
all six parts are here and the index is gone. repairing takes 2 time and 2 power. other enemies can still act during the repair; you need to survive it to reconnect.
three random options. choose one for this run. no time or power is spent while you decide.
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